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Total war attila medieval kingdoms 1212 ad factions
Total war attila medieval kingdoms 1212 ad factions






total war attila medieval kingdoms 1212 ad factions

If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here. Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Giveaways and contests must be approved beforehand by the moderation team. No politics allowedĭon't derail threads with off-topic memes or controversy. WH3 Introducing the Spring ChampionshipĪll posts must be related to the Total War series.Post your strategies, thoughts, links and reviews here. Military and Civil Tech will be watched by your neighboring factions as some of them now will create diplomatic penalty or bonuses, most Military Advancements (Reforms, etc) will cause other nations to see that as a step towards preparing for war.Click here to set your flair! Welcome to /r/TotalWar!Ī subreddit for all of those who love the Total War series.Military Tech - takes more time than Civil Tech, some tech take longer than others due to the importance of the technology.Pigs, Ox, Camels give more negative sanitation public order than sheep, goats, etc. Building - public order has been revamped for some buildings and Agriculture public order/sanitation has been revamped based on the type of animal or farm your province grows.Army sizes - will vary based on the recruited population, this will not affect your manpower usage as they are just quick enlisted reserves from the outskirts of your provinces, commoners will have around 20 extra units (180 max), pikes now 40 extra units (200 max), Cavalry now 10 extra (90 max), missile and elite units stay the exact size (160 max), general units differ from (50 - 70 max) also made untrained units a little spaced out to give a nice feel to the battles.Armies - give a small public order boost when in province, but give a more devastating public order when garrisoned (Download the new update for MugenMovement for full effect).Hordes get lower upkeep for horse units when settled, this should allow you to move more strategic around the map with your hordes.

total war attila medieval kingdoms 1212 ad factions

When an Army Force Marches you will be paying more upkeep to compensate for pushing your troops to their limits. Upkeep - Increases when your Empire's Imperium grows and lowers when you garrison in a settlement, or build a fort.Of these, the Apachean Tribes, the Aztec Empire, the Mayans, and New Spain are available from outset. Raiding - reduces the province's fertility via stealing and burning local village crops, this will also reduce your harvest from certain food buildings like wheat. Factions in Medieval II: Total War - Kingdoms Contents 1 Americas Campaign 2 Britannia Campaign 3 Crusades Campaign 4 Teutonic Campaign 5 My Favourite Faction Americas Campaign There are seven playable factions in the Americas Campaign.Hello Everyone, Welcome to Mugen's Medieval 1212 Roleplay Campaign Overhaul!Ĥ turns per year - with a dynamic tech system following the seasons.Ĭampaign - has been zoomed in to see more of the provinces up close, also zoom out has been increased. Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD.








Total war attila medieval kingdoms 1212 ad factions